[arcade week 5] controller drawing

Screenshot 2016-03-03 17.10.22

I made this three-sided illustration of my controller above, which doesn’t include the components I will mount (like the joystick or the soft button), mostly because I couldn’t figure out how to draw them in Vectorworks in a way that wasn’t confusing with the actual holes I need to lasercut out of my wood. On the left will be the joystick, and on the right will be my button made of fabric and covered with fur. (Hence the two holes – one for power and one for ground).

Screenshot 2016-03-03 17.06.13

I’ve also been working on my game in Unity. There’s still a ways to go but at least I’ve gotten my sprites working so far.

[arcade week 1] Princess Mononoke Forest

Screenshot 2016-02-04 14.03.47

(Try walking around in the forest here.)

The assignment this week was to try to jump into Unity by recreating a scene from a movie in 3D. I decided to go with the forest from Princess Mononoke, which looks something like this:


This was a challenging assignment for me, probably because “recreating” something meant that no matter what I made it would be far from perfect. This is especially frustrating for a scene as beautiful as the one that I picked.

There were a lot of things I didn’t know how to do, like change the size of the entire area, create lightbeams, and adjust the terrain on a micro level.

Another difficult part was in trying to make these guys:


I ended up making a bunch of white glowing spheres, but I didn’t know how to mass place them semi-randomly around the terrain. I’m sure this could be easily done with code, but I didn’t get into that this week.

Anyway, you can try it here. Only works in Safari and Firefox.